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Nvidia Surround Helper

Description
This function is meant to reduce the pain of switching between nVidia Surround and Extended Desktops.
Language
C#.net
Minimum Version
Created By
solaris765
Contributors
-
Date Created
Mar 20, 2015
Date Last Modified
Apr 6, 2015

Scripted Function (Macro) Code

using System;
using System.Drawing;
using System.Collections.Generic;
// The 'windowHandle' parameter will contain the window handle for the:
// - Active window when run by hotkey
// - Window Location target when run by a Window Location rule
// - TitleBar Button owner when run by a TitleBar Button
// - Jump List owner when run from a Taskbar Jump List
// - Currently focused window if none of these match
public static class DisplayFusionFunction
{
	public static void Run(IntPtr windowHandle)
	{
		//Nvidia control panel executable location.
		string nvctl = "A:\\Program Files\\NVIDIA Corporation\\Control Panel Client\\nvcplui.exe";

		//Can add to or remove from list to fit needs.
		string[] predictedPrograms = {
		"A:\\Program Files (x86)\\Google\\Chrome\\Application\\chrome.exe",
		"A:\\Program Files\\Logitech Gaming Software\\LCore.exe",
		"A:\\Program Files (x86)\\Skype\\Phone\\Skype.exe"
		};

		//Saves all running Programs
		string[] arr = BFS.Application.GetAllRunningApplicationFiles();

		//Close predicted Programs.
		for (int i = 0; i < predictedPrograms.Length; ++i)
		BFS.Application.Kill(BFS.Application.GetAppIDByFile(predictedPrograms[i]));

		BFS.Application.Start(nvctl, "");
		System.Threading.Thread.Sleep(800); //Wait

		BFS.Window.SetLocation(BFS.Window.GetWindowByText("NVIDIA Control Panel"),0,0);

		if (BFS.ScriptSettings.ReadValue("Surround") == "true")
			DisableSurround();
		else
			EnableSurround();

		//Wait for nvctl to get closed by user.
		BFS.Application.WaitForExitByFile(nvctl,0);

		//Re-Open predicted Programs.
		for (int i = 0; i < arr.Length; ++i)
		if (!BFS.Application.IsAppRunningByFile(arr[i]))
		BFS.Application.Start(arr[i], "");

		// default Resolution
		if (BFS.ScriptSettings.ReadValue("Surround") == "false")
		{
			BFS.DisplayFusion.LoadMonitorProfile("Default");
			System.Threading.Thread.Sleep(3000); //Wait
			BFS.DisplayFusion.LoadWallpaperProfile("Default");
		}

		// nVidia Surround / AMD Eyefinity
		else if (BFS.ScriptSettings.ReadValue("Surround") == "true")
		{
			BFS.DisplayFusion.LoadMonitorProfile("Nvidia Surround");
			System.Threading.Thread.Sleep(3000); //Wait
			BFS.DisplayFusion.LoadWallpaperProfile("Nvidia Surround");
		}
	}



	//Manipulates Nvidia control panel to Enable Surround.
	public static void EnableSurround()
	{
		BFS.DisplayFusion.SaveDesktopIconsProfile("Default");

		BFS.ScriptSettings.WriteValue("Surround", "true");
		BFS.Input.SetMousePosition(337, 279);
		BFS.Input.LeftClickMouse();
		System.Threading.Thread.Sleep(500); //Wait

		BFS.Input.SetMousePosition(831, 685);
		BFS.Input.LeftClickMouse();
		System.Threading.Thread.Sleep(500); //Wait
	}

	//Manipulates Nvidia control panel to Disable Surround.
	public static void DisableSurround()
	{
		BFS.DisplayFusion.SaveDesktopIconsProfile("Surround");

		BFS.ScriptSettings.WriteValue("Surround", "false");
		BFS.Input.SetMousePosition(337, 258);
		BFS.Input.LeftClickMouse();
		System.Threading.Thread.Sleep(500); //Wait

		BFS.Input.SetMousePosition(831, 685);
		BFS.Input.LeftClickMouse();
		System.Threading.Thread.Sleep(500); //Wait
	}
}